Texas Tabletop Society
Overview
Texas Tabletop Society is a SaaS platform built for board game cafés to manage their day-to-day operations: inventory tracking, table reservations, and event registration, all in one place. The project was developed as part of the BYU Software Engineering Capstone course over Jan–Apr 2026.
Working in a team of six, I was responsible for developing and refactoring the Svelte frontend. This included the full customer-facing flow: account creation, reservation booking, event registration, and payment processing via Stripe. The goal was a clean, responsive interface that felt intuitive even for first-time users.
At the end of the semester, the project was presented to a panel of judges alongside 11 other competing teams. Texas Tabletop Society was awarded 1st Prize by unanimous judge decision.
Technical Highlights
Svelte Frontend with Full Customer Flow
Developed the complete customer-facing UI in Svelte, covering account creation, table reservations, event registration, and checkout, all in a component-driven architecture with reactive state management.
Stripe Payment Integration
Integrated Stripe for real payment processing, including secure checkout flows and webhook handling for post-payment event confirmation and reservation updates.
Agile Team Collaboration
Coordinated with a team of six across frontend, backend, and QA responsibilities. Used Git branching, pull request reviews, and iterative sprints to deliver a production-quality application within a fixed semester timeline.
1st Place, Capstone Competition
Awarded 1st Prize by unanimous judge decision among 12 competing teams.